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Afterword: Regional Game Studies and Historical Representation

Posted on 09/02/201803/28/2019 by Alina Munoz

Phillip Penix-Tadsen (University of Delaware)

Video games are perhaps the most prevalent medium for cultural and historical representation in 2018, with well over 2 billion players worldwide playing games on their smartphones, tablets, social networks, personal computers, and consoles.

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ISSN: 1867-1519

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